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Fivem custom car texture

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If you want the vehicle modifications, do the following: _a: resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'ĭata_file 'HANDLING_FILE' 'ta'ĭata_file 'VEHICLE_METADATA_FILE' 'ta'ĭata_file 'VEHICLE_VARIATION_FILE' 'ta'ĭata_file 'VEHICLE_LAYOUTS_FILE' 'ta' - Not Required In the resource file you will need the following: Vehicle_a Citizen.CreateThread(function() It is optional to have a vehicle_a to create the vehicle hashes for example: The _a will need some coding to read the meta files. You need a photoshop program, if you do not have one, download It had an oversized texture, so I lowered the quality so the texture would be formatted correctly, and the car would look nice.

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I took this Nissan GTR 2017: as an example. You can recode it where it will read it in a different folder if you wish. Make sure to put the meta’s in the same directory as the a. Make sure you put the vehicles+vehicle modifications in a stream folder, you can organize the vehicles, and the mods through seperate folders. YTD file is oversized, you can lower the resolution/quality below 16MB so the texturing will not be glitchy, and will be formatted on the vehicle correctly.

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This is a thorough tutorial on installing add-ons with vehicle mods, etc.īefore installing add-ons, you need to make sure the.

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